![]() There are also high-, mid- and low-frequency filters, enabling frequencies to be filtered out and resonances controlled or highlighted. ![]() Behind each drum model is the same synthesis architecture: a modelled drum membrane that vibrates when struck by a mallet. These cover the full range of standard drum hits, from bass drums and snares to hi-hats and cymbals, to more exotic-sounding percussion instruments. The subtle nuances and natural variations between hits in, say, a drum roll, are easily emulated, helping to avoid the recognisable 'machine gun' effect of every hit sounding exactly the same.Ärumaxx gives you 16 fully editable drum pads to work with - each of which can be routed to its own output for further mixing and effects processing. Using this, you can edit the physical properties of the drum and the way it's struck, rather than being restricted to sample, filter and envelope settings. ![]() Most drum machines use subtractive synthesis (ie, oscillators and filters), samples or a combination of the two, but physical modelling recreates instrument sounds using a mathematical model of a physical sound source - in this case, a drum.
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